Wednesday, June 5, 2013

FINAL FANTASY X/X-2 HD Remaster Announced for North America!

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 Final Fantasy X

'The world lies on the brink of destruction. Only a select few may be able to save it.'
In ages past, the world of Spira experienced a golden age of perfection, brought about by an advanced civilization through the use of wondrous machinery called machina.
However, around one thousand years before the present day, a colossal menace known only as "Sin" appeared and sundered all before it. Though a line of summoners have since brought Sin low many times, it inevitably returns in an unending cycle of destruction. In the face of this ever-pervasive threat, the people of Spira flocked to the teachings of Yevon, which tell that Sin is a punishment to those who relied overly on machina.
Tidus is a young Blitzball star that mysteriously finds himself in Spira after his home city of Zanarkand is destroyed by Sin one thousand years in the past. Believing Sin to be the key to returning home, Tidus joins a young summoner named Yuna on her pilgrimage to destroy Sin and bring about the Calm.

Final Fantasy X-2

'Last time she saved the world.
This time it's personal.'
Two years have passed since Sin was destroyed. Since her victory and becoming a high summoner, Yuna has lived on her childhood home of Besaid Island. Then one day, Rikku comes to Besaid and shows Yuna a sphere. The recording is of him. Or is it?
Yuna can't tell whether it's him or just someone who looks like him. If it is him, Yuna might be able to see him one more time. No matter what the truth may be, the answers she finds may change things forever.



The Final Fantasy X/X-2 HD Remaster, written as Final Fantasy X | X-2 HD Remaster in the official logo, is an upcoming remastered compilation of Final Fantasy X and Final Fantasy X-2 for the PlayStation 3 and PlayStation Vita. It was announced at the Sony Press Conference in Japan on September 14th, 2011 as part of a 10th anniversary special, and is set to be released in 2013. This version is based on the International version of both games.
It has been announced that Square Enix's 1st Production Department is developing this port, a change from Square Enix's normal method of outsourcing remakes and ports to other companies, for example the DS remake of Final Fantasy III and Finest Fantasy for Advance, which were developed by Matrix Software and TOSE, respectively. However, it has been stated that it is solely of a quality remaster, featuring a small quantity of upgrades.
The two games will be available together on a single Blu-Ray disc for the PlayStation 3 version, but sold separately on PlayStation Vita due to storage issues.

The idea for the remastering came about when Square Enix met with some of the voice actors during the making of Final Fantasy Type-0 and realised they hadn't met since the making of Final Fantasy X, and how it would be fun to do something for the game's 10th anniversary. However, they missed the 10th anniversary of Final Fantasy X in 2011, but lucked out with 2013 being the 10th anniversary of Final Fantasy X-2. Character designer Tetsuya Nomura negotiated with various people and got shown green light for the project, but as staff were still devoted to the Final Fantasy XIII project, the remake wasn't possible right away. The remastering wasn't completed in time for the game's 10th anniversary, but Yoshinori Kitase has joked they lucked out in making it for the Final Fantasy X-2 anniversary instead.
It was always Square Enix's intention to release the Final Fantasy X-2 remaster alongside the original Final Fantasy X, but the PS Vita versions are being released separately for storage capacity reasons.


For both Final Fantasy X and Final Fantasy X-2 many of the character models are remade from the ground up, including all the controllable characters. The other characters and monsters are having their textures rearranged to improve quality. For the 16:9 support the camera has been adjusted to have the visuals work in 3D scenes, but the pre-rendered background scenes required a lot of redrawing and adding on to get them to look correct. With the cut scenes, if the view was simply extended to 16:9, things like people on the sides waiting for their 'cue' to enter, would become visible.
Recreating the original gameplay was surprisingly tough. The gameplay had to be adjusted to match with the improved visuals, but care was taken to ensure the player impression would remain the same. Not all of the data from the original development project remains, and Square Enix is working with an external development studio and an internal staff for the project, with the internal programmers handling data salvage and repair. Yoshinori Kitase has said that in some ways, it'd be easier to rebuild some of the assets from scratch.
As of March 27th, 2013, remastering of Final Fantasy X was at 70% completion, while remastering of Final Fantasy X-2 was at 50% completion.
On May 29th, 2013, Famitsu revealed that remastering of Final Fantasy X was estimated at 80% completion, while remastering of Final Fantasy X-2 was at 65% completion.

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