![Anno Online screenshot](http://www.blogcdn.com/massively.joystiq.com/media/2013/06/fullscreen-capture-5282013-12027-pm.bmp.jpg)
The pace of play is slow for sure, but I enjoy it. I can keep the game running all day in my browser with no performance hit and I can even play it on my Samsung Chromebook. It's a game of slow growth and trade, and it's more of a pseudo-MMO that allows players to connect with friends loosely. Still, it's wonderful to look at and it's a quality game.
But let's get to the details.
![Anno Online screenshot](http://www.blogcdn.com/massively.joystiq.com/media/2013/06/fullscreen-capture-612013-55057-am.bmp.jpg)
Placing roads is fun in and of itself, and I found myself rearranging things just to make it all look cooler. I want my city to run efficiently, sure, but it has to look realistic or nice. I've seen how many players enjoy these city-builders; they tend to clomp things together for maximum payout and it all ends up looking like a big mess and nothing that any citizen would want to live in. If cramming all your buildings together to force the maximum payout is your idea of city design, remind me to never allow my citizens to visit!
I learned that planting a dirt road is easy to clean up and costs nothing. When I moved on to a cobblestone road I had to be more careful because they cost goods to place but result in speedier travel. I built everything around a few key roads -- main streets possibly -- and grew from there. Luckily, Anno Online lets you pick up buildings at any point and move them around. I didn't have to use that much but when I did, it saved me a lot of trouble. The game became a session of playing house with a fantasy twist. It's all casual enough to take your time and enjoy, and the community was mostly helpful when I had a question.
Eventually you hook up with friends and can visit other islands, but I wasn't sure if the social nature of the game extended beyond sending ships to other islands in order to exchange goods. When I asked in chat I found out that the lack of combat means that trade eventually becomes a way to make friends and influence others, but even after many days of playing I've yet to make many friends and have done no trading. I have been taking my time, though, and creating some of the higher-quality buildings which require many vassals, i.e., citizens that have risen above standard status.
I like the fact that growing your city is very dependent on how many people you can fit into your town. As I mentioned before, where you place buildings can rely on the buildings that are already there. I cannot place a home without giving it access to a marketplace, for example. While many people get around a lot of the issues with placement by squeezing in as many homes as they can without considering what this might do to city aesthetics, I have learned that it takes more time to grow when you want your city to look nice. I have learned much more from my first game and so my wife's account has benefited from my advice. Her town is growing at a much slower pace, looks better and still maintains a profit. My city is slowly becoming a mess.
![Anno Online screenshot](http://www.blogcdn.com/massively.joystiq.com/media/2013/06/fullscreen-capture-612013-62802-am.bmp.jpg)
I can see myself playing Anno Online for a long time. I love the lack of combat and the emphasis on trade, and I can't wait to see if I can eventually craft a city that looks cool and maintains a profit. It's not a hard game but it can be challenging even though it never punishes. Sure, once in a while you might have to literally stop a small riot or even find a few lost citizens, but other than that it's a fun, casual city-builder that rewards patience over deep pockets.
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